MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -8051640797090690645 string m_Name = "InQueue_Background_Activate_Timeline" int m_NextId = 0 vector m_Tracks Array Array int size = 7 [0] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 7069007499740456734 [1] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 9033489039294098076 [2] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -2438403642194674972 [3] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -594938515557468190 [4] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -9172915941285934746 [5] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 5009035385576220040 [6] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 2574335147559912183 double m_FixedDuration = 1.249999999999 EditorSettings m_EditorSettings float m_Framerate = 60 int m_DurationMode = 1 int m_Version = 0